The 7th lesson adds some lights and 2 more ways to make textures. Keyboard input is added to move and rotate the box. There shouldn't be anything too difficult about the lesson. Check out the new parameters to glTexParameteri and how the lights are defined. The original lesson can be read here.
The D version is here.
All the images and other data used in these lessons can be found here.
Friday, February 23, 2007
NeHe Lesson 07: Texture Filters, Lighting & Keyboard Control
Labels:
D Programming,
OpenGL
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1 comments:
thank you nice sharing
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