This is the first time in these tutorials where we see a nice little example on how to use the D's foreach loop. It is used to initialize all the stars in the array. It is very clean looking and easy to follow. The only thing to remember in a situation like this, is to use the 'inout' modifier on the star variable so that the changes stick.
foreach (i, inout star ; stars)
{
star.angle = 0.0f;
star.dist = cast(float)i / stars.length * 5.0f;
star.r = rand.next() % 256;
star.g = rand.next() % 256;
star.b = rand.next() % 256;
}
The foreach loop is used in the drawing function also. There too the 'inout' modifier must be used because we update the values in the star at the end.
The rest of the code can be read here.
5 comments:
Where can I find a good star.bmp?
Don't know about good, but the original image can be downloaded from here.
Great, thanks a lot.
I also appreciate you porting all the lessons to D, and with Tango!!!! Tango is definitely the way to go. Hopefully it will leave the beta stage soon....
Your lessons are a big help!
Have you taken a look at the ArcLib library project over at dsource.org? Do you think it's better to stick with SDL and openGL, or use a library?
Well, these are not my lessons. I'm just writing the code in D and putting them up for others. But thanks just the same. :)
I haven't really looked at the ArcLib, but as far as I know it's 2D only. So if that is what you need and want to do games then I suggest using a library like ArcLib. If you want to dig deeper then it would be a good idea to write one yourself.
thank you nice sharing
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