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OdeFu
Now mostly about programming and gamedev
Wednesday, May 16, 2007
New Page
I've finally made use of the OdeFu projects
main page
. There is now a table of the NeHe lessons that have been done, with links to their respective sources. I've also added a link to the page to my bookmarks on the right side.
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Home
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NeHe
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Tango
Other Blogs I like to read
Coke And Code
GameDevMike
GameProducer.Net
The Audacity to Code
The Dilbert Blog
The One With D
while(nan)
Worse Than Failure
Blog Archive
►
2010
(2)
►
June
(1)
Let's Roll Some Dice
►
April
(1)
Undeath
►
2008
(8)
►
December
(2)
Composite Oriented Programming Part 2
Composite Oriented Programming
►
September
(1)
Small Update
►
June
(1)
NeHe Update
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April
(1)
GLFW Derelictified
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March
(2)
NeHe Lesson 25: Morphing & Loading Objects From A ...
NeHe Lesson 24: Tokens, Extensions, Scissor Testin...
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January
(1)
NeHe Lessons Updated
▼
2007
(35)
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October
(2)
NeHe Lesson 23: Sphere Mapping Quadrics In OpenGL
NeHe Lesson 22: Bump-Mapping, Multi-Texturing & Ex...
►
August
(1)
NeHe tutorials ported to D news post
►
July
(2)
NeHe Lesson 21: Lines, Antialiasing, Timing, Ortho...
NeHe Lesson 20: Masking
►
June
(3)
NeHE Lesson 19: Particle Engine Using Triangle Str...
The OpenGL Pipeline Newsletter Volume 004
DebugGL
▼
May
(6)
New Page
NeHE Lesson 18: Quadrics
NeHe Lesson 17: 2D Texture Font
NeHe Lesson 16: Cool Looking Fog
About Lessons 13, 14 and 15
The New NeHe Tutorials
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April
(3)
The New NeHe Lessons
NeHe Lesson 12: Display Lists
Linux Update
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March
(4)
Small Update
Status Update
NeHe Lesson 11: Flag Effect (Waving Texture)
NeHe Lesson 10: Loading And Moving Through A 3D Wo...
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February
(7)
The OpenGL SDK
NeHe Lesson 09: Moving Bitmaps In 3D Space
NeHe Lesson 08: Blending
NeHe Lesson 07: Texture Filters, Lighting & Keyboa...
NeHe Lesson 06: Texture Mapping
Update: Lessons 1-5 use Tango now
Let's dance to the Tango 0.95 beta 1
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January
(7)
NeHe Lesson 05: 3D Shapes
NeHe Lesson 04: Rotation
NeHe Lesson 03: Adding Color
NeHe Lesson 02: Your First Polygon
A few words
NeHe Lesson 01: Setting up an OpenGL window
Introduction
About Me
OdeFu
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