Friday, June 15, 2007

DebugGL

After reading Daniel's excellent post here, which by the way was something I've been thinking about a little. Although not to the extend that Daniel has. But he got me working on the foundation he made in the post, and the first results can be seen here.

And thanks to h3r3tic and larsivi on #D.Tango. Without you I couldn't have done this. :)

6 comments:

Dk said...

Nice to see this up :) I'll be working on mine for my cutegod prototype; I'll let you know if I get any other ideas.

OdeFu said...

Thanks! =)

I'll let *you* know when I've got more of it done.

Anonymous said...

Ah, this is so much of a coincidence. I was working through your lessons, and started to wonder about error checking just after I finished lesson 5. You know, newbies are always more motivated to do the error checking at the beginning... :P

Looks like I'll be working through the debugGL version of lesson 6.

Oh, and of course, thank you very much for these lessons!

Anonymous said...

The link is missing !

OdeFu said...

Oh, thanks for catching that. A while ago I created a project for OpenGL utils for myself and put the debugGL stuff there. Fixed the link to point there.

maswey said...

thank you nice sharing
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