Thursday, June 21, 2007

The OpenGL Pipeline Newsletter Volume 004

The newest edition of the Pipeline has been released. I've been reading it and there was a small paragraph which contains information about the recent debug stuff that has been going on in the D-OpenGL-land.

Here's the part:

More context creation options are available. In the previous edition of OpenGL Pipeline I described how we are planning on handling interoperability of OpenGL 2.1 and Longs Peak code. As a result, the application needs to explicitly create an OpenGL Longs Peak or OpenGL 2.x context. To aid debugging, it is also possible to request the GL to create a debug context. A debug context is only intended for use during application development. It provides additional validation, logging and error checking, but possibly at the cost of performance.

At last OpenGL itself will assist the poor programmer in debuggin.