Really nice work you have done here. Just found D language and dropped it cause the opengl libs or some win32 api i found didnt work at all with the newest dmd compiler. Only thing i needed from C++ was the speed and the opengl support, don't really like it otherwise ;)
But now i'm back to D for good, and it seems will be using derelict, sdl and tango as well and this is all thanks to you :)
Dude i was porting those to D before but stopped due to a weird memory leak bug in the compiler. Have they corrected this things? or is it still in early age?
5 comments:
Really nice work you have done here. Just found D language and dropped it cause the opengl libs or some win32 api i found didnt work at all with the newest dmd compiler. Only thing i needed from C++ was the speed and the opengl support, don't really like it otherwise ;)
But now i'm back to D for good, and it seems will be using derelict, sdl and tango as well and this is all thanks to you :)
Keep up the good work.
Thank you.
Good to hear that we have one more D user on the planet. :)
The next lesson is almost finished. Need to figure out why the mipmapped texture isn't working and it should be done.
Dude i was porting those to D before but stopped due to a weird memory leak bug in the compiler. Have they corrected this things? or is it still in early age?
Most probably. The compiler gets fixes and new features so fast. The D 1.0 compiler has been stable for most of the year, and 2.0 is being worked on.
thank you nice sharing
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